![]() ![]() When allies are KO, they lay on the ground until revived and their ATB bar is emptied. Enemies fade out and are removed from the battlefield after their death animation is finished.Įnemies struck by Sudden Death will skip their normal death animation and simply fade out red after being struck. Sudden death is when a character is instantly killed, whereas normal Death occurs when HP reaches 0. When all enemies are dead, it is considered a Battle Victory. When the entire party is dead, it is a Game Over. There are no scripted battles which call for the party's death. Phoenix Downs and Life magic revive fallen allies, but may cause instant death to undead, including targets that have the Zombie status. On the flip side, using Death spells or attacks against the undead may fully replenish their HP. Guardian Forces will also die if they run out of HP.ĭead party members do not gain EXP from battles, but GFs junctioned to them will. The effect remains indefinitely, even after battle.ĭeath, Poison, Berserk, Zombie, Sleep, Curse, Confuse, Drain The levels of dead party members still affect enemy level calculation if they are in the active party. Revives a single fallen ally with 10% HP. After initial use, the Phoenix may randomly return in future battles when all party members are dead. Revives, fully heals, and cures all status ailments from all party members. Revives, fully heals, and cures all status ailments from all party members and Guardian Forces. Can only be used on the field at a save point or on the world map. ![]() Revives a single fallen ally with 25% HP. Revives a single fallen ally with 100% HP. Sleeping at a hotel/Squall's dorm room/Zell's room in Balamb or using Owl's Tears in Timber fully recovers the party. Inflicts Death on all enemies whose levels are a multiple of X. ![]() ![]() Inflicts Death as well as a myriad of other statuses to all enemies. Inflicts Death on party members whose levels are a multiple of 5.Īfflicted unit has green bubbles above their head. When an afflicted combatant takes an action, they take damage equal to 5 to 7% of their maximum HP. Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Curse, Confuse The damage is non-elemental, thus even if the player junctions the afflicted to absorb Poison damage, they still take damage. Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, ConfuseĬures all ailments apart from Slow, Stop, Vit 0 and Doom from a single target. Restores full HP and cures all ailments from a single target. Restores full HP and cures all ailments from all party members.Ĭures all status ailments from a single target.Ĭures all status ailments from all party members. Sleeping at a hotel/Squall's dorm room/Zell's room in Balamb or using Owl's Tears in Timber fully recovers the current party. Inflicts Poison-elemental damage as well as Poison. Inflicts non-elemental damage as well as Poison and other statuses based on Crisis Level to one enemy. Inflicts Poison as well as a myriad of other statuses to all enemies. Inflicts non-elemental damage and Poison, Darkness, Silence, Sleep, or Slow. Inflicts Poison-elemental damage as well as Sleep, Poison, Darkness, Silence, Slow, Stop, Berserk, Confuse, Doom, Petrifying, and Vit 0 to all enemies. Inflicts non-elemental damage as well as Poison. Inflicts minor non-elemental damage and Poison. Inflicts Poison-elemental damage as well as Poison and Confuse. Inflicts Poison, Confuse, Silence, and Darkness. Target turns into gray stone and becomes immobilized. Petrification flags the afflicted unit as defeated, and is thus essentially similar to the Death status. If all player characters become petrified, it is a Game Over.ĭamage and healing do not affect petrified units. When petrified, all other statuses are nullified. ![]()
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